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| Overview |
| You build a team by bidding on players through auction just like you would in
classic fantasy or rotisserie baseball. You can sign those players to 1,2,3 or 4
year contracts depending on your league settings. In addition to hedging your bets on
which players will perform the best this coming baseball season, you will be building
a lineup, pitching rotation, bench and using baseball management strategies in head to
head competition through our baseball simulator. Our simulator runs 6 nights
a week (every night except Saturday) and actually plays the games. After the simulator
runs your team will be credited with a win or loss and a complete box score/game recap
will be available to look at.
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| You can sign players, release players and trade players just like you can in
classic fantasy baseball. You can also manipulate lineups on a daily basis depending
on pitching matchups and change managing strategies from game to game.
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| The simulator runs every night except Saturday and there are doubleheaders every
Sunday starting after game 80. We can't give away everything about how the simulator
works but it takes many factors into account. Lefty vs. Righty pitching/batting matchups,
pitcher fatigue, speed, base running aggressiveness, ballpark factors, etc. We use over
50 different pitching and hitting statistics to determine the outcome of events.
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YOU MUST LOGIN ONCE EVERY 21 DAYS. If you fail to login for 21 days
1 of 2 things could happen:
1) At the end of the auction UBGM will automatically remove any managers that have not
logged in in the last 21 days.
2) During the season, the comissioner will have the option of removing any manager that
has not logged in in the last 21 days. Your team can be taken over by any other manager
not already in the league.
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| Joining a League / Creating a League |
| You now have the option of joining a public
league or creating your own private league.
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| Joining a League |
Go to the join/create a league at the bottom right corner of
the UBGM home page. **Note you must be logged in to see this link**
On the join league page choose the type of league you want to join. The general
rules for all of the league types are the same. Read the descriptions of the
league on the join league page to determine which league type you want to join.
If you want to join a private league you must know the league ID and league
password of the league. Click on the "find a league" link and you will see a
list of available open leagues.
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| The next page shows you a list of all the open leagues and
parameters for each league. Things like auction start date, maximum number of
teams in the league, starting salary cap, player pool (AL, NL, MLB) can be
different for each league. Choose the league that fits your taste and click
"join".
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| On the "Build Your Team" page enter your team name and
click the submit button.
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| Congratulations you now are UBGM team owner!! |
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| Changing Your Team Name |
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| To change your team name, click on either the league
name or team name link in the bottom right corner of the screen. Next click
on the maroon "Front Office" tab near the top of the screen. Next click on the
silver "Edit Info" tab on the main toolbar. You can change your team name in the
"Team Name" input box.
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| Auction Tab |
Each manager is given cash based on the league settings.
The standard amount is $100 million. You will need to fill an entire starting
lineup, pitching rotation, bullpen and bench players with this money. In addition
you will probably want to keep some money to sign free agents or to make trades
during the year.
To get to the auction section, click on the maroon "Auction" tab at the top of
the screen.
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| Nominating a Player |
| Any player who is a free agent in your league is eligible to
be purchased in the auction. If it is your league's first year in the UBGM or
you play in a single season league all players will be available.
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| After thousands of hours of pondering what to call our auction,
we came up the ever so creative "eboy". If you have ever done any type of online
auction you will probably be pretty familiar with this type of auction.
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| Here is how it works: |
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The overall auction starts and ends on the date specified by
your league commissioner. You can check this in the "league settings" page o
f the "league" section. An auction can be as long as a month or as short as
1 day.
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Each manager can have as many "open nominations" as your league
settings allow. This can be as low as 3 or as many as 25. You can check the
"League Settings" page under the "League" section to find out how many this is.
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A "nomination" simply means you are the first manager to bid
on that particular player.
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All players that are still actively being bid on are considered
"open" and count to your maximum number of nominations. Any players where the
bidding is closed are no longer counted to your maximum nominations.
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Maximum Roster Size is 25. |
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When a player is nominated the system will determine closing
date of that player. Players always close on Tuesday, Thursday or Sunday at 8pm PST
and must be open for at least 2.5 days. The only other time bidding can
end is at 8pm PST on the last day of your league's auction.
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The auction auto processor runs every Tuesday, Thursday and Sunday
night (and the last night of your auction). If the bidding deadline has ended
on any player in your league, the auction auto processor will add the player to
the winning bidder's team. Funds will immediately be deducted from that team's
account.
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Each player can only be on one team in any given league. |
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You may bid on as many players as you wish as long as you can
cover the cost of the bid and can still field a team of 25 players.
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Just because your league has set the maximum nominations to 5
does not mean you can only bid on 5 players. You can only open the bidding on
5 players.
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The minimum starting bid on a player is $300,000 or $.3 million
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Minimum bid increments for bids under $10 million are 10%
above the last bid. Minimum bid increments for bids $10 million or over are 1
million above the last bid.
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All bids are written in millions. $500,000 is written as $.5
and $10 million is written as $10.
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You can set a "maximum bid" on a player. For instance, you
can start the bidding at $1 million for a player and set you maximum bid to $10
million. If someone else bids on the player, the auction manager compares the
new bid with your original bid max. If your max bid is higher it will increase
your bid to $100,000 more than the new bidders max bid. In this example if the
new bid were $2 million, your bid would be increased to $2.1 million.
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The auction manager will not allow the total of all your bids
combined to go above the amount of money left in your account. This means that if
you are bidding on enough players to zero out your account you will not be able to
bid on any new players that come up for auction.
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| Auction Tips: |
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All leagues have a DH so you need 9 hitters to fill a lineup. |
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A player who pitches more innings, or has more at bats, than
he has in real life will see degradation of performance. We refer to this as an
"overuse penalty". The degree to which the performance is degraded has a
direct correlation to the amount of innings, or at bats, that the inidivudal
plays in over their actual amount.
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The match up of the pitcher/batter lefty vs. righty,
righty vs. righty, etc. has an outcome on each at bat.
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We suggest drafting 1,500 innings and 5,600 at bats to
cover a 162 game season.
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| Open Bids Page |
| The open bids screen shows you all bids that are
currently open in your league. You can resort the bids by clicking on any of
the column headers across the top. To bid on any of the players click on the
"bid" link. You can edit your maximum bid by click on the "edit" link.
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| Closed Bids Page |
| This page shows all of the players who have
already closed and have been added to their respective teams.
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| Front Office Tab |
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| Adding Players (Free Agents) |
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Any player not on a team at the end of the auction is
considered a free agent. The only other way a player is added to the free
agent list is if he is called up from the minors to the majors and was not
previously on our list.
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Free agents are only eligible for 1-year contracts. UBGM will
not allow a free agent to be signed to a multi year contract.
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If the player is a free agent because he was won at auction
THIS YEAR and was subsequently dropped his buy price will be the price the
original manager paid in the auction
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All players that were not bought at auction are available
for $300,000.
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Adding a player will NOT automatically put him on your roster.
When you add a player he will go into your add queue and the queue will be processed
every Wednesday and Sunday night. This gives all managers a fair shot at picking up
a plaer. You can put as many players as you want in your
queue and you can rank the players in your queue. Here is an example:
Team 1 has waiver priority 1 and has David Ortiz and Albert Pujols in his queue.
Team 2 has waiver priority 2 and also has David Ortiz and Albert Pujols in his queue.
Since team 1 has a higher priority, he will get David Ortiz. Once the add is
processed, Team 1 will be moved to last on the priority list. Team 2 now moves
into the first priority spot and would get Albert Pujols.
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Maximum roster size is 25 (excluding DL slots). Every time you add
a player to your free agent queue, UBGM will ask you if you want to drop a player.
You do not have to drop a player if your current active roster is less than 25 players.
If you have more players in your queue than roster slots avaiable, UBGM will cancel the
requests unless you have indicated a player to drop. |
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You cannot add players through free agency until the
auction has ended. |
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Once the trade deadline has passed you will not be able to
add free agents to your roster. This roster freeze on free agents is in effect
until the auction concludes the following year.
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| Contracts Page |
This page shows the contract length of every player
on your roster. You will not see any players on this page until you have won them
at auction. Players with one year left on their contract will become free agents at
the end of the season.
** Once a player is on your roster you will be able to set the contract length for
that player until the day of the first game.
** You can only change contract lengths for players won at auction this season.
I.E. if you are in a carryover league you CANNOT change the contract length of
players added to your team in previous years.
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| Buyouts Page |
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If you decide that you do not want a player anymore you
can buyout their contract at anytime.
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To buyout a contract go to the "Front Office" section and
then go to the "buyout" page. The buyout cost is 50% of the remaining
contract value. Lets suppose you sign a player for 4 years at $10 million.
The first $10 million is deducted immediately after the winning bid so you would
owe $30 million on the contract still. You would need to pay
$15 million ($10mil x 3 years x 50%) to buyout the contract. If you are in a
carryover league and it is the second year of the contract you would have
to pay $10 million ($10mil x 2years x 50%).
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The only way to get rid of a contract is to buy it out. If a
player has a career ending injury, quits, retires, spends the rest of his life
in AAA, etc. you are still responsible for the contract.
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Players that will be free agents at the end of the year
cost $.1 million to buyout.
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Most buyouts will occur in the off-season. If you are in a
single season league, all buyouts will cost $.1 million dollars.
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| Trades |
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You can make straight up 1 for 1 trades, 1 for many trades,
or players plus cash for other players.
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The commissioner can block a trade if he/she feels it is unfair.
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You are not allowed to trade during the auction or between
the trade deadline (as designated by your league) and the end of the season.
You may trade during the year and the off-season.
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You can propose a trade to any manager in your league. The
opposing manager can accept or decline the trade proposal. Once you propose a
trade the opposing manager will be emailed and the proposal will show as a link on
the top of the lineups page for you and the opposing manager.
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You can cancel your trade proposal at any time UNLESS it has
already been accepted by the opposing manager.
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If the opposing manager declines the proposal it dies.
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If the opposing manager accepts the trade it goes to the
commissioner for approval. It will also immediately show up on every other
team's lineup page as an ACCEPTED trade.
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The commissioner has 3 days to approve or block the trade.
The commissioner can block the trade for any reason they feel necessary.
If the commissioner APPROVES the trade or does not act on the ACCEPTED trade
within 3 days…
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Trades are executed at midnight on the day that the commissioner
approves the trade or after the third day of an accepted trade that a commissioner
has not acted on.
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If you trade for a player you assume that players contract also.
You cannot exceed the salary cap for your league and you cannot exceed the maximum
roster size of 25 players
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If you want to do a 2 for 1 trade that would put you over
the 25 player max you will have the opportunity to drop a player as part of the
trade.
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| Ineligible players |
| Any player that is sent to the minor leagues, is
released, or is on the DL is ineligible to be put in a game. You may still carry
these players on your roster if you wish.
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| Edit Info Page |
| From this page you can change your email address,
password or team name.
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| You can also remove your team from the league
using the "Kill This Team" link. This link is only available until the auction
starts. By killing your team it will be completely removed from the league.
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| Team Tab |
| Lineups |
| The lineup page allows you to view your roster,
team stats, and change your lineup.
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| The simulation engine requires that you have a
valid lineup. If the lineup you submit for any given game is invalid the sim
engine will "fix" your lineup for you. The sim engine is built to run the
simulation and is not an all-star manager so you really should try to have a
valid lineup.
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| You can set 2 different batting lineups - one to
use right handed pitchers and one to use against left handed pitchers. If you
need in depth help setting your lineup click on the "lineup help" link in the
top right corner of the lineup page.
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| You can set your pitching rotation in the
"Rotation - Pitchers" section of the page. For help and definitions of pitcher
positions click on the "lineup help" link in the top right corner of the
lineup page.
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| Disabled List |
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If a player is on the disabled list in real life he will be
ineligible for the starting lineup. Each team has a disabled list and any player
on the MLB 15 day DL or 60 day DL is eligible to be put on this list.
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Players placed on the DL do not count toward the 25 player
roster max.
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Each team can have a max of 5 players on the DL.
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To add a player to the DL click on the "dl" link next to the
player's name.
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The player will be added to the team disabled list and will
appear below the active players list
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To remove a player from the DL click on the "activate" link
next to the players name.
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| Hitters - Starting lineup |
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If you have an invalid lineup the sim will replace the invalid
player by finding the player on your bench will the highest OBP that qualifies at
the position.
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If you do not have another player that qualifies at the
position the sim will add the free agent with the highest OBP that qualifies
at the position.
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If by adding a player from the free agent list your roster will
exceed the 25 player limit, the sim will drop the batter on your roster with the
lowest OBP.
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If the sim has to add a player to your roster from the free
agent pool you will be charged $100,000 for the transaction.
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| Pitchers - Rotation |
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If your rotation is invalid the sim will pick the pitcher on
your roster will the lowest WHIP that averages over 3 IP per real life start.
This keeps most relievers from being put in a starting role. If there is no player
on your roster that qualifies the sim will pick the free agent will the lowest WHIP
that averages over 5 IP per real life start.
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If by adding a player from the free agent list your roster will
exceed the 25 player limit, the sim will drop the pitcher on your roster with the
highest WHIP.
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If the sim has to add a player to your roster from the free
agent pool you will be charged $100,000 for the transaction.
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If your starter is valid but you do not have any valid
relievers the sim will leave your starter in for the entire game.
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You must have a 5 man rotation. If you try to start
a pitcher without at least 4 games rest, the sim will replace the pitcher using
the rules above.
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| Boxscore Page |
| This page displays a boxscore and detailed game recap for the
last game played. To see games played on previous nights, change the game number
in the drop down box to the right of the game summary scoreboard.
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| All Stats Page |
| This page displays all year to date real life player stats
and UBGM fantasy stats for your roster. Real life stats are in black and UBGM
fantasy stats are in red. UBGM fantasy stats are for comparison purposes only
and are not used by the simulator. To view other teams, change the team name in
the "Jump To" drop down box at the top right of the screen.
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| Preferences Page |
| • Philosophy |
If you choose to wait for the long ball your stolen base
attempts and bunt attempts will be lower than average. Speedy players with
lots of stolen bases will have less stolen bases than their real life
counterparts. The moderate, LaRussa philosophy will not add any modifiers to a
players real life stats. Managers using the small ball philosophy will notice
that their speedy players have more stolen bases than their real life
counterparts. These players will also have a slightly lower stolen base
efficiency percentage than their real life counterparts.
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| • Baserunning |
This setting affects how likely a player is to take an extra
base or try to score on a hit. The more aggressive the manager is the more likely
the player will take a chance trying to score but their chance of getting thrown
out also increases. With the station to station option only the speediest players
will score from first base on a double or score from second on a single
(assuming there are less than 2 outs).
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| • Pinch Hitters |
This one is pretty self explanatory. You tell the sim when you
want it to start trying to use pinch hitters. **Note - this only applies to
players that have their pinch hit setting in the "Yes" position on the lineup
screen.**
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| • Ballpark Effects |
This can only be changed if your league has ballpark effects
on AND until the day before the first game of the season. Once the season starts
you will not be able to change your ballpark until the next year.
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| Shortlist Page |
| This screen allows you to watch a subset of players
that you may want to bid on, add via free agency or trade for. You can add
players to the shortlist via the "SL" link on either the auction nominate screen
or the front office add players screen.
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| Schedule |
| This is your game by game season schedule. |
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| League Tab |
| Standings Page |
| The standings page allows you to see the current
standings of your league as well as the scoreboard of games from the previous
day. You can click on any team name to view the boxscore/game recap for that
game. To view the scoreboard for a previous day change the game number in
the "Jump To" drop down box.
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| This screen also displays recent league messages
and recent transactions including adds, drops and trades.
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| Email Page |
| You can use this screen to email any of the managers
in your league.
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| League Leaders Page |
| This page shows the league leaders in your league.
These numbers reflect UBGM fantasy stats NOT real life stats.
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| League Settings Page |
| This page shows you all of the settings for your
league. Auction Start/End date, maximum teams per league, maximum nominations,
starting salary caps and other info is available on this page.
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| Additional Settings for Commissioners |
| If you are the commissioner of your league you
will be able to change any of the settings on the league settings page. You will
also see the following links
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| • Add Commissioner |
In UBGM you can have multiple commissioners in a league. This
can be useful if you are going on vacation or just want to have multiple
responsible people. You can add or remove a manager as a commissioner from
this page.
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| • Remove Manager |
This link will only be available for managers that have not logged
in in the last 21 days. By removing a manager, you are just making the team avaiable
for another manager to pick up. The team will still be in your league and will be
managed by the system until another manager picks up the team. |
| • Manage Trades |
You can approve or block a trade from this trade. |